Stuckmarmor ist eine historische Stucktechnik des 16. und 17. Jahrhunderts aus Italien, die für ihre Marmorimitation bekannt ist. Dabei wurden Gips, Wasser, Pigmente und tierischer Leim gemischt, um marmorähnliche Oberflächen zu schaffen.
"Fake it till you make it" ist eine Erkundung dieses traditionellen Handwerks. Ziel ist es, die alte Kunst der Marmorimitation wiederzubeleben und ihre ästhetischen Werte in der heutigen Welt zu präsentieren. Darüber hinaus befasst sich das Projekt mit der Frage, was "echt" und was "unecht" ist, und untersucht die Rolle der Inszenierung. Inspiriert von den drei Teilen einer Säule (Basis, Schaft, Kapitell) habe ich drei Objekte entwickelt, die als Einzelstücke im Raum zu finden sind. Alle drei Objekte sind aus Holz gefertigt, zwei davon durch ein Stahlgerüst stabilisiert. Die Unterkonstruktion wurde dann mit Streckmetall verkleidet, verputzt und diente schließlich als Untergrund für den Stuckmarmor. Ein Making-of-Video zeigt die Herstellung des Stuckmarmors. Jedes der Objekte ist auf eine andere Art und Weise verkleidet, um die Konstruktion nicht immer zu verbergen, sondern sie vielmehr zu enthüllen, ganz nach dem Motto "fake it till you make it".
Stucco marble is a historic plasterwork technique originating from 16th and 17th-century Italy, celebrated for its imitation of marble. This involved blending gypsum plaster, water, pigments, and animal glue to create marble-like surfaces.
„fake it till you make it“ is an exploration of this traditional craft of stucco marble. The aim is to revive the ancient art of imitating marble and to present its aesthetic values in today‘s world. In addition, the project will address the question of what is „real“ and what is „fake“ and examine the role of staging. Inspired by the three parts of a column (base, shaft, capital) I have developed three objects that can be found as individual pieces in the room. All three objects are made of wood, two of them stabilized by a steel framework. Ribbed expanded metal lath was then stapled onto the wood and plastered, serving as the base for the stucco marble. A making of video shows the production of the stucco marble. Each of the objects is covered in a different way, intended not to always conceal the construction but rather to reveal it, embodying the spirit of „fake it till you make it.“
A score is not just a set of instructions; it creates a collective body that breathes and moves as one. Through embodiment, the score is transformed into a dynamic interplay of movement, sound, and presence, a merging of the physical and the ephemeral.
We become not just individuals but one body. Individuality is blurred, and there is no longer any sense of who is who. Boundaries disappear, and physicality flows freely. Differences are acknowledged, and points of connection.
In this shared experience, the present moment is crucial. We are fully present in the score, not merely seen. Each movement represents the present and captures the essence of the momentary and the eternal.
The collective body expresses the power of unity in diversity. We share an understanding of how creativity emerges from being together.
Embracing the fluidity and immediacy of the present evokes new dimensions of connection and expression. Our scores offer a transformative experience in which everyone becomes part of a collectivity.
The scores from 'Performing Difference’ are not just a guide but a gateway to a deeper understanding of embodiment and presence. We invite everyone to participate in an infinite connection with each other, where the boundaries between self and other blur and become a shared expression.
Seminar
Prof. Filipa César
Helin Hulas
Lucas Gutierrez
Nico Hain
Media Art
Performing Difference
"As you can see, 'difference' is essentially 'division' in the understanding of many. It is no more than a tool of self-defense and conquest."
–Trinh T Minh Ha
Historically and contemporarily, "difference" has been deployed in social politics to produce separation and division between people, groups, and agencies. Although "difference" can be the departing point for connection, exchange, collaboration, affect, and togetherness, its otherwise aspects have been insistingly instrumentalized as political tools towards divide, separation, conflict, privilege, and inequality, which has been informing socialities, inscribing bodies, and affecting and impacting relations. Critical artistic positions in film and performance have been focusing on and reflecting through these social phenomena and performing socialities of togetherness within difference.
Performing Difference is a four-part hands-on block seminar where students will work with performance, moving-image, and display technologies in dialogue with various artistic and theoretical positions. The block-seminar will draw a curve of practical experimentation and production in four phases, with the following learning outcomes:
PERFORMING DIFFERENCE #1: from thought to body
Exercising with body awareness, score, and performance; research artistic positions of historical filmmakers working with performance to engage in body politics, social ethics, and power relations. Inquire about the relationship between women's relations to computation, score, and algorithm, learning about parameters of the body & parameters of the software. Render an idea, a trouble, a cause, a feeling into a performance score;
PERFORMING DIFFERENCE #2: from skin to grain
Experimenting with camera work and performance; revisit concepts of the "model" in Robert Bresson's reflections on cinematography. Produce the shooting of students' scores.
PERFORMING DIFFERENCE #3: from pixel to surface
Experimenting with post-production and interactive displaying formats and studying technologies, aesthetics, and politics of visibility. Knowledge and experience with the most popular cross-platform game engines and multimedia software that supports 2D and 3D graphics, such as Madmapper, Resolume, TouchDesigner, and Unity3d. Learn how to use Mediapipe on pre-recorded footage, apply computer vision for motion tracking using TouchDesigner, and transfer data via OSC to the VJ software.
PERFORMING DIFFERENCE #4: Rundgang presentations
Setting up one collective installation or a series of individual installations for the Rundgang.